
The main rule for quick loading to work correctly is that meshes MUST have a _low and _high suffix attached to the names.

Alternatively, there is a Quick Loader option that you can use to optimize the process.If you want to view the high-poly model, click the eye icon next to the High bake group in your Scene heirachy, or press the H button on the Bake Project Settings. Note: The High bake group preview is off by default.You can rename the project or the group for ease of use. So if you had a watch on a character’s wrist in separate bake groups, the watch won’t ray cast onto the wrist and vice versa. Bake Groups are great as they isolate mesh pairs from each other. You can drag and drop your imported meshes into their respective groups. A Bake Group will appear once a new bake project is created, ready to receive imported meshes.Create a new Bake Project from the Scene section of the menu bar, or by clicking the bread icon in the Scene window’s toolbar.1., 2., 3., etc.) will be highlighted in the corresponding application screenshot that follows. Note: As we progress through this tutorial, numbered steps (i.e. Once your meshes are successfully imported we’ll set up a Bake Project in Toolbag. Import meshes via the File Menu, or pressing the keyboard shortcut Ctrl+O. Let’s start by importing the rock models that we want to bake.
